Changelog

v1.7.0

Bug Fixes:

  • Automations applied in Groups Manager and when loading groups
  • Default attacks applied properly when loading groups file

Features:

  • Table text resizing
  • Death check automation
  • Fatigue incapacitation check automation
  • Option: auto-attack delay
  • Icons for CurrHP/CurrFP
  • Attack damage expressions can use ‘thr’ and ‘sw’
  • Trait: Support Vulnerability, Hard To Kill, Hard To Subdue, IT:Damage Reduction, Supernatural Durability (partial)
  • Support armor hardening levels
  • Show special traits in debug table
  • DebugLog window
  • Command mode enhancements

v1.6.0

Features:

  • Table column customization
  • GCA4 Import
  • Strength Tables
  • Configuration of automated combatant types
  • Fatigue loss while negative causes damage
  • Extra Effort critical failure effects for defenses
  • Misc usability improvements

v1.5.1

Bug Fixes:

  • Missing icons
  • Note changes cleared when clicking attacks/traits buttons

v1.5.0

Features:

  • Undo/Redo
  • Injury Tolerance support
  • Defense detail logging option
  • Defensive critical failures
  • Improved input method consistency between table and other text fields
  • Improve command mode to allow more editing of combatant data

v1.4.0

Features:

  • Search
  • Additional toolbar shortcuts
  • Improve keyboard shortcuts, add command mode
  • Table selection follows active combatant

Bug Fixes:

  • Table enters edit mode when keyboard shortcut activated

v1.3.0

Features:

  • Split DR

Bug Fixes:

  • Table doesn’t show ‘…’ indicator when cell data exceeds display space
  • Table selection causes value copy
  • Knockdown/stunning check calculations for special hit locations

v1.2.0

Features:

  • Speed is a Float

Bug Fixes:

  • Damage/Fatigue accepts negative value

v1.1.0

Features:

  • shock

Bug Fixes:

  • Detail panel doesn’t create new row when editing ‘new…’ row in table

v1.0.1

Initial Release